Microgame 3
DESCRIPTION
Escape the fortress! Make it through the door at the end of each level by collecting enough points to move on. Avoid the erratic and fast-moving skeleton ghosts as they chase you through the levels. Defeating skeletons by throwing your axe, and throwing your sword at crates, barrels, and baskets will grant you points.
CONTROLS
WASD | Move forward, left, back, and right |
Space | Jump |
Left Click | Throw your dagger or axe at an enemy or movable object |
ABOUT
This was the final individual game assignment I had for a game-programming class that was primarily focused on practicing methods of creating enemy AI and creating an FPS game. Some things didn't turn out exactly as I had planned, but considering it was my first time dealing with Unity's NavMesh system and creating an enemy AI, it's a decent first attempt, and I'm pleased with the character mechanics!
Status | Released |
Platforms | HTML5 |
Author | Harrison Rooney |
Genre | Action |
Made with | Unity |
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