Microgame 3
DESCRIPTION
Escape the fortress! Make it through the door at the end of each level by collecting enough points to move on. Avoid the erratic and fast-moving skeleton ghosts as they chase you through the levels. Defeating skeletons by throwing your axe, and throwing your sword at crates, barrels, and baskets will grant you points.
CONTROLS
| WASD | Move forward, left, back, and right |
| Space | Jump |
| Left Click | Throw your dagger or axe at an enemy or movable object |
ABOUT
This was the final individual game assignment I had for a game-programming class that was primarily focused on practicing methods of creating enemy AI and creating an FPS game. Some things didn't turn out exactly as I had planned, but considering it was my first time dealing with Unity's NavMesh system and creating an enemy AI, it's a decent first attempt, and I'm pleased with the character mechanics!
| Status | Released |
| Platforms | HTML5 |
| Author | Harrison Rooney |
| Genre | Action |
| Made with | Unity |
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