Welcome to Phantom Run! This is a platforming game designed to be speedran! The levels can be a bit difficult at first, but once you get the hang of the gameplay it gets a bit easier. Complete the individual levels or full game as fast as you can, and please enjoy!
Note: Running the game will take you to a separate page with just the game. I suggest running it in fullscreen from there for cleaner and bigger visuals.
|A/D or Left/Right Arrow Keys||Move Left and Right|
|Q/E||Dash a short distance to the Left or Right (grounded or airborne)|
|H||Return to the Level Hub|
|R||Restart the level from the beginning|
|C||Return to the last checkpoint|
|M||Open/Close the menu to view your fastest times for each level|
This game was the very first, and really only, project I worked on for many months after downloading Unity. Most of the base mechanics went through multiple iterations as I learned the ins-and-outs of Unity and C# through tutorials and code examples, and some even I managed to create all on my own (which was very exciting!). Because of this, I started working with a base idea, but then thought of different aspects and mechanics to implement for new levels as I learned more about what I could do, so if some levels seem a bit random or unique, that is probably why. This game is, at its core, a starting point for my journey as a game developer, so I only hope to learn and improve from here on out! I created all the visuals myself using Adobe Illustrator, the sound effects using Bfxr, and I got the awesome background music free from www.bensound.com.
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